menu_video
    Type: Operation

    Description: Display the video options menu.

    Note: From this menu you will be able to select the video mode that the game runs at. The fastest video mode is the fullscreen 320x200 video mode because of the small screen size and the optimized access to the VGA memory area. It is recommended that you run a VESA driver for your video card if you wish to have the best performance from the high resolution video modes. Also, some of the video modes support DirectDraw access. Use the arrow keys to navigate the menu. Before you set a video mode use the test feature by pressing the T key. Use the ENTER key to change video modes. If you like the video mode you can set it to be the default video mode when you start the game by pressing the D key.

    List:
    320x240 - vid_mode 0
    640x480 - vid_mode 1
    800x600 - vid_mode 2
    320x200 - vid_mode 3
    320x400 - vid_mode 4
    512x384 - vid_mode 5
    640x400 - vid_mode 6
    640x480 - vid_mode 7
    800x600 - vid_mode 8
    1024x768 - vid_mode 9
    1280x1024 - vid_mode 10


    Output:
                Video Modes

               Windowed Modes
    320x240       640x480     800x600

             Full Screen Modes
     320x200      320x400      512x384
     640x400      640x480      800x600
           1024x768     1280x1024

           Press Enter to Set Mode

        T to test mode for 5 seconds

     D to set default: 320x200 fullscreen
     current default: 320x200 fullscreen

           Esc to exit

vid_describecurrentmode
    Type: Operation

    Description: Display information about the current video mode.

    Note: This command will show some information about the current video mode. The first piece of information is the resolution, such as 800x600. The next part describes if the video mode is in full screen mode or in a window. The last piece of information is the video driver being used for the full screen video mode, such as LINEAR8.DRV.

    Output:
    320x200 fullscreen VGA8.DRV
    800x600 fullscreen LINEAR8.DRV
    640x400 windowed

vid_describemode
    Type: Function

    Syntax: vid_describemode (video mode)

    Description: Display information about a specified video mode.

    Example:
    vid_describemode 3
    vid_describemode 8
    vid_describemode 2


    Output:
    320x200 fullscreen VGA8.DRV
    800x600 fullscreen LINEAR8.DRV
    640x400 windowed

    vid_describemodes
    Type: Operation

    Description: Display information about all supported video modes.

    Note: This command is useful when you want to see what video modes your current configuration supports. The first number is the number of the video mode used for switching to it. The next number is the resolution for that given video mode, such as 1024x768. After that, the video mode is labled as being full screen or windowed. Also, the name of the video driver for full screen modes is displayed, such as LINEAR8.DRV. Below is a list of all the video drivers currently supported internally by the game. The Accelerated VESA drivers are the fastest drivers for high resolution graphics. Overall the fastest driver is the Standard VGA 8-bit color driver because it is fine tuned for performance.

    List:
    DIB - Default Windows video mode.
    PACK1.DRV - Unknown 1-bit color driver.
    PACK4.DRV - Unknown 4-bit color driver.
    PACK8.DRV - Unknown 8-bit color driver.
    PACK16.DRV - Unknown 16-bit color driver.
    PACK24.DRV - Unknown 24-bit color driver.
    PACK32.DRV - Unknown 32-bit color driver.
    VGA4.DRV - Standard VGA 4-bit color driver.
    VGAX.DRV - X-Mode VGA color driver.
    VGA8.DRV - Standard VGA 8-bit color driver.
    SVGA4.DRV - Super VGA 4-bit color driver.
    SVGA8.DRV - Super VGA 8-bit color driver.
    SVGA16.DRV - Super VGA 16-bit color driver.
    SVGA24.DRV - Super VGA 24-bit color driver.
    SVGA32.DRV - Super VGA 32-bit color driver.
    DDRAW8.DRV - DirectDraw 8-bit color driver.
    DDRAW16.DRV - DirectDraw 16-bit color driver.
    DDRAW24.DRV - DirectDraw 24-bit color driver.
    DDRAW32.DRV - DirectDraw 32-bit color driver.
    LINEAR8.DRV - Linear VESA Super VGA 8-bit color driver.
    LINEAR16.DRV - Linear VESA Super VGA 16-bit color driver.
    LINEAR24.DRV - Linear VESA Super VGA 24-bit color driver.
    LINEAR32.DRV - Linear VESA Super VGA 32-bit color driver.
    ACCEL8.DRV - Accelerated VESA Super VGA 8-bit color driver.
    ACCEL16.DRV - Accelerated VESA Super VGA 16-bit color driver.
    ACCEL24.DRV - Accelerated VESA Super VGA 24-bit color driver.
    ACCEL32.DRV - Accelerated VESA Super VGA 32-bit color driver.


    Output:
    WinQuake
     0: 320x240 windowed
     1: 640x480 windowed
     2: 640x400 windowed
     3: 320x200 fullscreen VGA8.DRV
     4: 320x400 fullscreen DDRAW8.DRV
     5: 512x384 fullscreen DDRAW8.DRV
     6: 640x400 fullscreen LINEAR8.DRV
     7: 640x480 fullscreen LINEAR8.DRV
     8: 800x600 fullscreen LINEAR8.DRV
     9: 1024x768 fullscreen LINEAR8.DRV
    10: 1280x1024 fullscreen LINEAR8.DRV

    GLQuake
     1: 640x480x16 fullscreen
     2: 800x600x16 fullscreen
     3: 1024x768x16 fullscreen
     4: 1280x1024x16 fullscreen
     5: 320x200x16 fullscreen
     6: 320x240x16 fullscreen
     7: 400x300x16 fullscreen
     8: 512x384x16 fullscreen

vid_forcemode
    Game: WinQuake

    Type: Function

    Syntax: vid_forcemode (video mode)

    Description: Force the change to a specified video mode.

    Example: vid_forcemode 7

vid_fullscreen
    Game: WinQuake

    Type: Operation

    Description: Switch to a fullscreen video mode specified in the vid_fullscreen_mode variable.

    Note: It might be very useful for developers to bind a key to this command and another key to the vid_windowed in order to allow for the fast swishing between video modes during game or map development.

vid_fullscreen_mode
    Game: WinQuake

    Type: Register

    Default: 3

    Description: The full screen video mode that the game will switch to when the vid_fullscreen command is executed.

vid_minimize
    Game: WinQuake

    Type: Operation

    Description: Minimize the windowed game screen.

    Note: This command was made available because the game takes control over the mouse when it is moved onto the game window thus prohibiting the normal minimization of the game window.

vid_mode
    Type: Register

    Default: 3

    Description: The current video mode.

    Note: If you change the value for this variable you will in turn change the video mode.

    List:
    0 - 320x240 windowed.
    1 - 640x480 windowed.
    2 - 640x400 windowed.
    3 - 320x200 fullscreen.
    4 - 320x400 fullscreen.
    5 - 512x384 fullscreen.
    6 - 640x400 fullscreen.
    7 - 640x480 fullscreen.
    8 - 800x600 fullscreen.
    9 - 1024x768 fullscreen.
   10 - 1280x1024 fullscreen.

vid_windowed
   Game: WinQuake

   Type: Operation

   Description: Switch the a windowed video mode specified in the vid_windowed_mode variable.

   Note: It might be very useful for developers to bind a key to this command and another key to the vid_fullscreen in order to allow for the fast swishing between video modes during game or map development.

vid_windowed_mode
   Game: WinQuake

   Type: Register

   Default: 0

   Description: The windowed video mode that the game will switch to when the vid_windowed command is executed.

vid_windowed_mode
   Game: WinQuake

   Type: Register

   Default: 0

   Description: The windowed video mode that the game will switch to when the vid_windowed command is executed.